Cool Thoughts 2

I like to write so I am writing. I hope this helps someone.

Saturday, June 13, 2009

Shadowrun comments

BLM:75 WHM:75 SMN:49 THF:75 WAR:75 RNG:44 DRK:45

Well today I have decided to talk about Shadowrun and tell you which jobs should go with what abilities. I used to only play the Dwarf because I am a tarutaru in the game. But as it turns out it probably the hardest character to win with. He has a bunch of spots or essence. The other jobs have less essence but they are able to regenerate theirs. The dwarf automatically sucks other chararcters spots when in close range. This keeps other from teleporting away and keeps them from smoking up. Smoking is very useful for avoiding grenades and even for running faster if you are a troll.
There are four characters total, the troll, the dwarf, the elf, and the human.
Right off the bat you figure that the human is like the bland one of the group but actually he is the one best able to use techs. For the other characters, tech ablities use up spots but humans dont use any spots and have their magic regen. It's gonna be impossible to explain the game in any great measure so for today I will talk about the dwarf.
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The dwarf is not so slow as the troll but is much slower than the elf. He has more health but much less health than the troll. He is useful against trolls however because his spots are what keep the troll from dying, but without spots he takes a lot less hits to kill. The problem is how to get him close to the troll without the troll noticing soon enough.
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Smoke is very useful since it lasts a very long time and when you unsmoke, if someone is nearby you can literally re-smoke and keep evading. Because they are so full of spots, its possible for dwarfs to have almost 3 people resurrected so rez(as its called in the game) is useful moreso for dwarfs. Humans and Trolls only have enuf spots to rez one person so its better if the elf and dwarfs get rez.
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Still, unlike elves that can regen their health, dwarfs need a Tree of Life to get their health back. But they are very weak attackers if they get rez and tree as their first two abilities. But you have to choose which type of dwarf you are going to be. If you are going to be a rezzer then you need to get smoke first then rez and then teleport for evading attacks and keeping your attackers alive. If they kill you after you rez someone then they die too so its useless to be a rezzer and want to kill too cuz you just jeopardize your team. Naturally, what is fun in the game is to be a killer and not a rezzer and actually I have tried that before just to be a rezzer and help the team like a white mage but it really doesnt work. You have to stay on the prowl to be good at the game.

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As a dwarf, I like to get summoner first thing. People with pistols don't do well against summoner and since dwarfs can hold up to 3 beings, it is comparable to getting rez esp if your teammates are not so good at the game. The next thing I get is smoke. Even though tree of life is what gives you your health back and is perhaps more useful to getting you money for weapons, smoke is what saves me more times than not against grenades. It wasn't until I played troll that I realized how useful smoke is. Trolls dont die from many things but two grenades or 3 and they go down but a troll with smoke is like 3 times as tough to kill, esp since they can regen their spots and then re-smoke about a second or two later. It was during the inital grenade volleys that I got used to using smoke as a troll and with dwarf the same thing applies but even moreso when you have your allies near you trying to kill off someone trying to "kill the rezzer" which is so often the battle cry.

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The next thing I get is Smartlink. The elves are usually the ones that catch up to dwarf and kill him off and there nothing better against elves than Smartlink and an SMG(sub machine gun). But since SMN is so useful I don't use weapons till later when people start to get more ablities like Gust, which damages you when smoked, and Anti-magic generators which people use to steal the spots from trolls and kill summoned minions alike.

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Next is rez. Always you should try to get rez as soon as possible but for me if I have rez and a weapon I end up buying weapons the whole time and end up useless as a fighter. You can only have 3 items at the ready but I am able to special-select tree of life and rez so the first 3 on this list is what I use with the addition of teleport if the match lasts long enuf for that.

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My favorite weapon for the dwarf is the SMG but if a Gatling gun drops from a troll I will get that to use esp since dwarf can run pretty fast with heavy weapons due to their high strength. I dont use the gat except as a long range weapon since the dwarf has not a lot of health. Those elves are usuallly the ones that really get my goat due to their teleport spells which is really the most useful ablility in the game. That's why I use it as dwarf because I am so used to using it with other jobs that I have no trouble instituting it to the dwarf. It's not useful terribly for dwarf because he can use it maybe two times and he is out of magic or spots but like smoke, once you are used to it, it becomes almost second nature to hit it when the time comes which is usually as an escape tactic.

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The rifle is also a good weapon for dwarf because it is so useful against trolls. Most other char are so fast that rifle doesn't hit very often but with trolls, the rifle is optimal esp with the use of the auto 3 shot. Since elves and humans usually lay waste to dwarfs its often the troll that you will be used against. I try to use anti-magic also but that is another style entirely.

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The great thing about this game is that it is so challenging mentally. Your choice affects what you will be able to do for the upcoming round and that's the challenging part. If you get rez then no smoke for you, if you get teleport you might be stuck with the pistol until someone drops their weapon(if you really believe that a pistol vs SMG is a risk worth taking).

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It is a lot like FFXI in if you are a Galka, you will probably prefer troll, if you are tarutaru you will prob go for dwarf. The graphics are top-notch and prob what is great about it is that you have to take your time getting to know the areas so that you are not stuck in some corner when your foes arrive.

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If there is something that I would like for them to do to the game it would definitely be to add more characters without messin up the ones already there. It is about time for a sequel but I just know they are going to doof it up like they did Halo2 or Soulcalibur. Changing the abilities of characters people have painstakingly become adept at does NOT make the game better. "thot you knew".

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It would also be nice if they did some cinema cutscenes like in FFXI and added some quests like they did in Unreal Tourny 3. I would also like it if they added some more areas without getting rid of any of the existing areas. Once again the removal of people's expertise in certain areas really does a disservice to loyal fans. I even love the 1800magic skits and I think it would be nice to add them as a reward maybe as an unlockable feature.

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Still another style for dwarf is to give him strangle and anti-magic generators and gust. Nothing totally takes someone out like the one-two punch of strangle-grenade. Strangle is also useful for keeping ppl away from you and for slowing ppl down that are trying to escape with the artifact.

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Oh and definitely keep the same announcer, he sounds so tough when he shouts "artifact taken" that he shakes you out of apathy even if someone else is doing the most of the killing.

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They also need to up the strength of the servers and stop ppl from using Vista. I don't care what ppl think, there is some serious lag in the game and opting for Vista when ppl on xbox are strugglin with lag, puts you at a decent advantage.